![]() Their next game, released the same year, is Football Glory for PC and Amiga, a knockoff of Sensible Soccer. Though Croteam is based in Zagreb, its history is interesting in that it’s completely ordinary:ġ993: Six longtime friends form Croteam and create a Sokoban computer game for the Amiga. ![]() Then they follow you around like geese, only to die under withering Bio-Mechanoid gunfire. On the first level (Hatshepsut) you can rescue ten big-headed staffers from captivity. What a concept.Ĭroteam makes a cameo in Serious Sam: The First Encounter. Why did it strike so many players as fresh? It. No one tried hard to argue Serious Sam was innovative, except in its spacious levels and budget $20 price. Call it two dozen real innovations in 2,100 tries. ![]() With over 2,100 first-person shooters published since DOOM in 1993, it’s remarkable (if that’s the word) how few we consider innovative today: Descent, Marathon, Dark Forces, Quake, 007 Goldeneye, Unreal, System Shock, Half-Life, Starsiege: Tribes, Rainbow Six, Counter-Strike, Thief, Soldier of Fortune, Deus Ex, Halo, Half-Life 2, arguably No One Lives Forever and Jedi Outcast, and right now you’re screaming five or six more titles this list leaves out. Their jaws gaped, their fingers twitched spastically, and as one they all said, “Kiiiiick ASS! This is how I felt the first time I played DOOM!”Ĭomparisons to DOOM led the Serious Sam reviews. It hardly sounds promising, yet when Croteam’s early Technology Test hit the Web in June 2000, you could hear the heads of jaded Quake III deathmatch assassins whirring around on their necks like Linda Blair in The Exorcist. There are porn flicks with stronger storylines: You’re Sam “Serious” Stone, a soldier sent to ancient Egypt from Earth’s future to forestall invasion by the evil alien overlord Notorious Mental. The Serious Sam experience is superheterodyned mayhem start to finish, pure as a Mondrian painting. Killkillkillkillkill crazy-fast-frantic until spittle flies from the corners of your mouth.Huge stampeding hordes of onrushing enemies – nonono, much larger hordes than you’re thinking – which you.Vast bright colorful wide-open levels, filled with. ![]() In each game the appeal is straightforward: Serious Sam 2, out this month from Take Two Interactive’s 2K Games, is the sequel to Croteam‘s breakthrough 2001 first-person shooter Serious Sam: The First Encounter and its other half, Serious Sam: The Second Encounter (2002). I’m supposed to ride around in a spiked hamsterball and fight these weirdies with my circular saw, my six-barreled shotgun, and … a parrot? The Klodovik bird flies up and drops a bomb on them? You’re putting me on, right? Wait wait wait! There’s about two dozen more of him, ewwwwwgh! Crap, a whole batallion of screwed-up senseis with Godzillan megaclaws, leading armies of chicken-leg robots, floating tyrannosaurus heads, and zombie stockbrokers with Italian accents. Wait… Clowns? I’m shooting clowns? Is this a joke? Clowns – throwing explosive pies, no less.Īnd that martial arts master! He’s so intensely, graphomorphologically screwed up I’m about to lose my lunch. ![]()
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