Night Raid (2002) (Some backgrounds and items are 2D 2D gameplay) Motorhead (1998) (60 fps mode is optional and limited to 2 AI cars) Motor Toon GP R (1996) (Motor Toon Grand Prix 2's mini-game) Moto Racer (1997) (30+ variable frame rate reaches 50-60 fps in some spots and often in time trial) Magical Date: Doki Doki Kokuhaku Daisakusen (1997) (Most of the mini-puzzles run at 60 fps) Mad Stalker: Full Metal Force (1997) (Only the floor is 3D) Landmaker (1999) (Only the console-exclusive modes are 3D bare bones graphics but solid 60 fps) Klonoa: Door to Phantomile (1997) (Characters and several items are 2D sprites 2D gameplay) Kamen Rider Ryuki (2002) (60 fps but with occasional slowdown) K-1 World Grand Prix 2001 Kaimakuden (2001) Jonah Lomu Rugby (1997) (The players are 2D sprites but the rest is 3D at solid 60 fps) I.Q.: Intelligent Qube (1997) (Empty background fully 3D table and character) Final (1998) (Empty background fully 3D table and character) Hover Racing (1997) (Net Yaroze homebrew game) Hermie Hopperhead: Scrap Panic (1995) (3D bonus levels are solid 60 fps) Gran Turismo (1997) (Hidden Hi-Fi mode, which is Time Trial-only and limited to a few tracks) Geom Cube (1994) (Bare bones Blockout-esque 3D graphics but solid 60 fps nonetheless) Gauntlet Legends (2000) (60 fps but with occasional slowdown) Ganbare Goemon: Kurunara Koi! Ayashige Ikka no Kuroi Kage (1998) G-Darius (1998) (Bullets and other items are 2D sprites 2D gameplay slowdown may be heavy) Thunder Force V (1997) (Enemies and some background objects are 3D)Īgent Armstrong (1997) (2D sprites in a 3D world)īattle Arena Toshinden 3 (1996) (60 fps mode is optional and non-textured)īattleSport (1997) (Some items are 2D sprites)īlockids (1996) (Static 2D backgrounds and 2D characters fully 3D table)īloody Roar 2: Bringer of the New Age (1999)Ĭolin McRae Rally (1998) (Hidden feature and it's limited to Time Trial and Rally modes)ĭoraemon: Nobita to Fukkatsu no Hoshi (1996) (Player's characters and items are 2D sprites)įighting Illusion V: K-1 Grand Prix '99 (1999)įighting Illusion: K-1 Grand Prix '98 (1998)įinger Flashing (1999) (Just the floor is 3D but it scrolls at 60 fps when you run)įloating Runner: Quest for the 7 Crystals (1996) Striker '96 (1996) (The players are 2D sprites but the rest is 3D at solid 60 fps) Stellar Assault SS (1998) (In interlaced mode the image is blurred but the objects are moving 60 times per second with their "ghosts" being cleared only in the next frame) Skeleton Warriors (1996) (Characters and several items are 2D sprites 2D gameplay) Shinrei Jusatsushi Taromaru (1997) (Several backgrounds and some platforms are 3D) Radiant Silvergun (1998) (Some characters and items are 2D sprites 2D gameplay) Panzer Dragoon II Zwei (1996) (Only cutscenes are 60 fps but they're rendered in real time) Layer Section II (1997) (60 fps but with some heavy slowdown at times) Jonah Lomu Rugby (1997) (The players are 2D sprites but the rest is 3D at solid 50 fps - European-only release so it's limited to 50 fps) Goiken Muyou: Anarchy in the Nippon (1997) Guardian Heroes (1996) (Seems to be using 3D floors) Some games aren't fully 3D or only have special modes featuring 60 fps support, so they will be listed and described as such.īattleSphere (2000) (Variable frame rate which peaks at 60 fps)īattleSphere Gold (2002) (Variable frame rate which peaks at 60 fps)Īll-Japan Pro Wrestling featuring Virtua (1997)Ĭlockwork Knight: Pepperouchau's Adventure (1994) (Characters are 2D sprites 2D gameplay)Ĭlockwork Knight 2 (1995) (Characters are 2D sprites 2D gameplay)ĭigital Dance Mix Vol. This is a list of games with 3D graphics which run at 60 frames or 60 fields per second on 5th generation consoles. Any suggestions or indications are welcome.
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