![]() ![]() Ultima IV, as with most of Origin’s games that were released in the late 80s and early 90s, is quite a package. This is where it all begins … under the willow, beside the stream. How do we do this you might ask? Well, let us first open the game box. The Quest of the Avatar is actually incorporating the eight virtues, living by them and be an example to the people of Britannia. So, the whole evil wizard thing has been dumped and instead we fight against … well, actually we do not fight against any arch-villain. An evil wizard has brought eternal winter to the land and the player has to find six magical orbs to vanquish the evil wizard … no … wait, that would have been the story if Richard Garroitt would not have gotten a lot of letters complaining how computer role-playing games corrupt young people by promoting violence and bad behavior (according to Matt Barton’s Matt Chat 114 and Dungeons & Desktops book). The History of Britannia tells us how the destruction of Exodus changed the shape of the world, but remains silent on the disappearance of the five other races.īut let’s not dwell on the past. In the previous three parts the player could choose not only to be a human, but also a bobbit (U1 & 3 only), dwarf, elf, fuzzy (U3 only), or hobbit (U2 only). This is the form that it will keep throughout the rest if the series.Īnother huge change was the disappearance of the different races. In Ultima IV, Sosaria is renamed Britannia and its appearance changed again into an L-shaped continent. In Ultima I, Sosaria consisted of four continents, in Ultima III, it was just one large continent. The shape of Sosaria differed greatly between Ultima I and Ultima III. The destruction of Exodus brought the end of the “Age of Darkness” and ushered in the “Age of Enlightment.” This also brought many changes to the land itself. Mondain and Minax were defeated by a single person where the threat of Exodus had to be ended by a group of four people. These first three parts chronicle the defeat of the Triad Of Evil that terrorized the lands of Sosaria: the Wizard Mondain, (defeated in Ultima I) his apprentice, the sorceress Minax (defeated in Ultima II), who actually threatened to destroy Earth, and their child or creation Exodus (defeated in Ultima III). Ultima IV continues the story that has been set down by its predecessors Ultima I through III. Note: Ultima I and Ultima II have never been released for the Amiga. It was first released for the Apple II in 1985 and then ported (among other systems) to the Amiga, Atari ST, C64, MS-DOS PC, FM Towns, MSX, and even the NES and Sega Master System. Ultima IV is one of the best known and most widely distributed computer role-playing games. As with its predecessor, Ultima IV also has a view that shows characters and monsters traveling around, fighting each other. ![]()
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